We've been active in Albion Online throughout its beta testing, included large deployments in some beta launches. We're delighted that the full launch is approaching: Monday, July 17, 2017. There are no more wipes: the characters we level up and the islands we build will endure.
Guild leaders are collaborating on a plan to bring glory to the guild and fun to all guildies. As always, our goal is precision, coordinated, semi-professional play. We're preparing to excel on every front.
Albion is a persistent sandbox area-control game. It includes open-world Player vs. Player (PVP) and Player vs. Environment (PVE), as well as structured arena PVP via Guild vs. Guild (GVG) matches. There's also the tasty hybrid of PVP/PVE via hellgates. The player-driven economy includes gathering, crafting, farming, logistics, and commerce. Of course, the best materials and loot are in the darkest, most dangerous corners, where mobs and PVP players stalk their prey.
In Mostly Harmless, we have experience, expertise, and ambition in all those areas. Some guildies have stayed active in the game or recently returned. They've been monitoring the developers' changes and researching the systems, character builds, and tactics. Now we're compiling our knowledge and conferring on plans for Day 1, Week 1, and the first few months.
Our next full-guild meeting is Friday, June 16, 9 pm EST. We'll update guildies on the game and our plans, and get pumped for launch. From there, we'll use in-game practice and additional briefings to sharpen our edge.
If you're not a member of MH, or you've been away for awhile, now is an excellent time to connect with us. Guildies are active in Albion every day. We also regularly play Heroes of the Storm, both for its own awesomeness and as training for Albion.
We're Mostly Harmless, and we'll see you on the battlefield!